Hey everyone.
I think guides can be very useful so I decided to try an make one, and assembling data, facts etc.
I hope this guide will give an good overview and brief about the diffrent units and factions. This guide doesn’t includes troop trees, because you can find them so many places. Just go at the mount and blade wiki and you will find a troop tree to each faction. Besides I haven’t included everything like a nord huscarl can beat a looter, because if it can beat a mountain bandit, it can kill a looter. And of course infantry have a hard time catching cavalry etc. I hope you like it and I’m sorry for misspellings, mistakes etc. I would like to hear/read constructive critism, improvements, suggestions etc etc.
Sources: Playing the game, other guides, comparing unit stats, testing units etc. Well here it goes:
Mount and blade – Unit + Faction guide
Faction: Nords.
Colour: Yellow.
Position at the map: North.
Troop types used: Light and heavy infantry. Moderately effective archers.
Special unit: Nord huscarl.
Faction description: The nordic kingdom is meant as the vikings from the northern European lands, more precisely the Scandinavia. The nords had fiercely barbarians who believed in northern mythology. The nords favour axes, round shields and troops on foot. They too have a lot of fish to offer in their towns and villages, because they are placed at the coast. Tehir faction leader is King Ragnar and their claimant is Letwhin Far-seeker.
Description of the nordic units
Nord recruit. (very light infantry): A fresh new recruit. With not very or little experience in military warfare, the nord recruit should only be used as cannon fodder and meat shields, they aren’t good for much. They are able to wear, hatchets, 2 hand wielded axes, forks and their peasent clothes.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Nord footman. (light infantry). A great improvement from their foreigners. This unit is the only nord unit who have a change of ever wear a spear. They have moderatly protective round shields, swords and axes and wear not metal armour, but better and stronger clothes than the last tier of unit. They are light infantry, but are however able to hold a front line for a while, but they will need reinforsments in the long run. They are not recommended for anything, but the nessasary.
Advantages: Can kill very light troops and are good against shield wearing enemies.
Disadvantegs: Very weak against cavalry.
Nord trained footman. (moderatly heavy infantry)
This unit are able to hold and break a front line with some luck. They are able to wear, axes, chainmail, protective helmets, and round shields. They can however, get killed my top tier units easily.
Advantages: Good against missile troops and holding a battle line.
Disadvantages: Weak against cavalry and top tier units.
Nord warrior. (heavy infantry) As the name tells, these are warriors. A fiercy warrior ready for battle. They can hold a defense of a castle or town and are good in sieges too. They are able to wear, axes, round shields, swords and strong helmets.
Advantages: Good in castle/town battles, and can easily kill weak low tier units.
Disadvantages: Weak against cavalry and top tier units.
Nord veteran. (heavy infantry) All of the above, this unit is just better than its foriegner.
Nord huscarl. (very heavy infantry) This unit is the nords special unit. This unit is the best heavy infantry in the whole game. This is the nords special unit, able to hold a strong defense and break a strong defense. They are exellent in hand to hand combat and can kill any unit in hand to hand combat. Bewary however, these guys might use 2 hand wielded axes, and are very vulnerable to missile fire. They are able to wear, axes, throwing axes, 2 hand wielded axes, strong shields, good helmets, and strong chain and leather armour.
Advantages: Good in sieges and in hand to hand combat.
Disadvantages: slow, and vulnerable to cavalry.
Nord huntsman. (weak missile troop) These are just the same as the recruit, just with bows.
Advantages: not much, but are good against units with no shield or bad armour.
Disadvantages: very weak and extremly vulnerable to cavalry charges.
Nord archer. (moderatly missile troop) The nord archer is much better than the nord huntsman. It has a change of getting a 2 hand wielded axe, got some leather armour, but not much else. The nord archer isn’t a great archer at all, but can be used as castle/town defense or to take out weaker enemies.
Advantages: Good against weaker enemies and infantry.
Disadvantage: Weak against cavalry and don’t have much skill or strong armour.
Nord veteran archer. (moderatly effective archer) The nord veteran archer can be used efficient in castle/town defenses, in siege or in the field. It still doesn’t able to match other archers in any way, except the low tier archers.
Advantages: Good in castle/town defenses or sieges. Excellent against low tier troops.
Disadvantages: Vulnerable to cavalry and can’t match other arhcers.
Faction: Vaegirs
Colour: Green.
Position at the map: East.
Troop types used: Heavy infantry, strong archers and heavy cavalry.
Special unit: Vaegir marksman.
Faction description: The kingdom of vaegirs looks a bit russian with their looks. They prefer axes and bows. They does too like shiney armour. Their faction leader is King Yaroglek and their claimant is Prince Valdym the bastard.
Description of the vaegir units:
Vaegir recruit. (very light infantry) This unit is like any other recruit, weak, fresh and inexperienced. They should only be used as cannon fodder and/or meat shields. They are not good against anything, but they are able to kill very weak troops like looters and other recruits. The vaegir recruit tend to use.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Vaergir footman. (light infantry) This is a light infantry troop and not good for much, but however they are able to hold a front line for a while, but they will need reinforsments in the long run. They are not recommended for anything, but the nessasary. The vaegir footman tend to be wearing and using furs as armour, leather caps and helmets and spiked clubs.
Advantages: Good against weaker troops.
Disadvantages: Not good against medium-top tier units and very weak against cavalry.
Vaegir veteran. (medium heavy infantry/light cavalry) This unit got a chance of getting a horse. They are able to hold and break a front line against weaker and medium troop types. They quite often use a spiked mace and wear medium sized and strong shields. If it got a horse it can be used as light cavalry and distract the enemy for a while and might kill a few units.
Advantages: Good against low-medium tier units, and if is on a horse, good against archers too.
Disadvantages: not good armour and weak and slow horses.
Vaegir infantry. (heavy infantry) The vaegir infantry is a good and nice infantry unit. The unit often wears some quite decent armour, medium strong helmets and a sword or a spear as a weapons. It does too have medium strong shield.
Advantages: Good against all kinds of weaker troops.
Disadvantages: Weak against top tier units and calvary charges.
Vaegir guard. (heavy infantry) The vaegir guard mostly uses 2 hand wielded weapons, like a 2 hand wielded axe. Therefore they are strong in offense, but with out no shield, extremly weak when under missile fire. They wear however, strong decent armour and helmets.
Advantages: Good against armoured troops.
Disadvantages: Weak when under missile fire.
Vaegir horseman. (strong light cavalry) This unit is not at all as strong as the swadian man at arms, but however it is still a nice cavalry unit to have in your army. It wears the same as vaegir infantry, but this one is riding on a horse and the horses are unarmoured, but fast.
Advantages: Good against light troops and other light cavalry. Good for catching horse archers.
Disadvantages: Unarmoured horse, so weak against top tier end units.
Vaegir knight. (strong heavy cavalry) This unit is almost as strong as the swadian knight cavalry unit. But I would still prefer an army of swadian knights, than an army full of these. They are incredible strong, and can be used as very heavy infantry too. It is good for siege battles and in open battles. It wears 2 handed weapons, spears, swords, strong armour and a good tough shield.
Advantages: Good against almost all kind of troops.
Disadvantages: Weak against spear opponents.
Vaegir skirmisher. (light missile troop) The vaegir skirmisher is just like the footman, but is a missile unit. It sometimes throw spears, instead of using bows.
Advantages: Good against light opponents.
Disadvantages: weak, and extremly vulnerable to heavy cavalry charges.
Vaegir archer. (medium missile troop) The vaegir archer is a good arhcer. It wears a fine bow, bad armour however, but is good at shooting arrows and in volleys. It wears a 2 handed wielded axe for hand to hand combat.
Advantages: Good against light-medium strong units.
Disadvantages: Weak against heavy cavalry charges and top tier units.
Vaergir marksman. (heavy missile troop) This is the vaegirs special unit. The vaegir marksman is like a sniper. It is good at shooting, fires fast and are strong. It can also fight in hand to hand combat decent. It wears a halberd for hand to hand combat. It has some decent armour and wears a nice strong helmet.
Advantages: Good against infatry and other missile troops. Good at defending or attacking castles/towns too.
Disadvantages: Weak against cavalry charges and in hand to hand combat against heavy infantry/cavalry units.
Faction: Kingdom of Swadia.
Colour: Orange
Position at the map: Center.
Troop types used: Heavy infantry, Heavy cavalry, decent strong missile troops.
Special unit: The swadian knight.
Faction description: The swadian are a rich and powerful faction. They are probably meant to be a faction from the middle of Europe somewhere. They favor swords, lances, morningstars, heavy cavalry and crowsbows. It have been told that the swadians once ruled over calradia, but now they are torn apart and have lost it’s iron grip over Calradia.
Description of the swadian units:
Swadian recruit. (very light infantry) The swadian recruit are just like any other recruit. Weak, inexperienced and not very well armoured or skilled in anything. They are however able to beat looters, peasents and other recruits. They often wears their farmer tools, a sword or fighting/military picks as a weapon.
Advantages: None, except good for cannon fodder or meat shields.
Disadvantages: Bad against almost everything.
Swadian militia. (light infantry/light crowsbowmen) The swadian militia got a chance of getting a crowsbow. They are much better than the swadian recruit. They can fight and kill weaker troops like looters, mountain bandits, and other light infantry and very light infantry. They are not recommended to be used as a last hope or defense. And they should not be used against tough enemies. They wear padded cloth, a decent helmet, and uses swords, crowsbows and fighting/military picks.
Advantages: Good against light and very light troops.
Disadvantages: Weak against tougher enemies and cavalry.
Swadian footman. (strong light infantry) The swadian footman is still a light infantry. But they can hold and break a battle line when demanded. They can easily kill light troops and they can take up a fight against tougher enemies if they are just a little outnumbering them. They usually wear sturdy leather amour, uses swords, shields, and wear decent strong helmets.
Advantages: Good against light and medium troops.
Disadvantages: Weak against cavalry and strong enemies.
Swadian infantry. (heavy infantry) The swadian infantry unit is good at besieging castle and towns and defending them. They also do formiddable in open field combat. They wears alot of chainmail, metal helmets, swords, fighting/military picks and kite shields. They are truly a dangerous enemy to face.
Advantages: Strong vs weaker and medium troops. Good in sieges and at defending castles/towns.
Disadvantages: It has some troubles beating top tier units and it is vulnerable to cavalry charges.
Swadian seargent. (heavy infantry) The swadian seargent infantry unit is the same as the swadian infantry, just better in every way. It often wears coat of plates and morning stars too.
Advantages: Strong vs weaker and medium troops. Good in sieges and at defending castles/towns.
Disadvantages: It has some troubles beating top tier units and it is vulnerable to cavalry charges.
Swadian knight. (very heavy cavalry) This is the swadians special unit. The swadian knight is a very powerful unit. It has strong armour, strong helmets, sometimes a strong armoured horse too, otherwise it has a fast horse. They usually uses morning stars, lance, or a sword as a weapon. It wears tough strong armour and good strong helmets and a nice strong shield. Even when they are dismounted they can function as excellent infantry and they will be almost as powerful as the nord huscarl. They are good in sieges and defending castles/towns as well. It is extremly dangerous in cavalry charges and in general open field battles.
Advantages: Good in sieges of castles/towns and in open field battles. Good against almost all units, and especially agaisnt archers.
Disadvantages: Not as useful at maps with alot of hills though. It is slow on foot too.
Swadian skirmisher. (very light missile unit) the swadian skirmisher is not very strong, but is a missile unit and can therefore still be very useful. It wears weak armour and uses a crowsbow as a weapon. It has a decent strong helmet though.
Advantages: Good against light opponents.
Disadvantages: weak, and extremly vulnerable to heavy cavalry charges.
Swadian crowsbowman. (light missile unit) the swadian crowsbowman is not good for much, except guarding castles/towns and attacking them. If however they are used on open ground, they should definitely not engage in melee combat at all cost. They should be kept on high ground and be working as a supporting unit, who gives cover -and support fire.
Advantages: Good against unshielded and weaker troops.
Disadvantages: Not good in hand to hand combat and very vulnerable to cavalry attacks.
Swadian sharpshooter. (medium/heavy missile unit) the swadian sharpshooter, is just like a sniper, it is pretty good at hitting its target, and is really not a unit you can go wrong with. It wears some nice chainmail, a decent strong helmet, and a sword for backup, if it comes in hand to hand combat. It is very good at attacking and defending castles/towns.
Advantages: Good at defending and attacking castles/towns. Good against unshielded troops and as a support troop.
Disadvantages: Weak against cavalry charges. Not so strong in hand to hand combat.
Faction: Khergits
Colour: Pink
Position at the map: South.
Troop types used: Very light infantry,very light cavalry, light cavalry and heavy cavalry.
Special unit: Khergit veteran horse archer.
Description of the Khergit faction. The khergits are meant as being a faction from the eastern lands in Asia, like from Mongolia. They favor horses and are the only faction in the game, who uses horse archers.
Description of the khergit units.
Khergit tribesman. (very light infantry/archer/very light missile cavalry) The khergit tribesman has a chance of getting a horse, but else they are just like any other recruits. They do usually wear weak farmer clothes, a club, and no helmet. They sometimes use bow and arrows however.
Advantages: None at all, except decent against looters and other recruits.
Disadvantages: Very weak and not good for much.
Khergit skirmisher. (light missile cavalry) The khergit skirmisher uses a spear, bow and an unamoured and horse. They do also have a round shield and a cap or other clothes to protect their heads.
Advantages: Good against unshielded and weak units.
Disadvantages: Not good in sieges or in fields with alot of hills.
Khergit horseman. (light missile cavalry) The khergit horseman still uses a cap or other clothes to protect their heads, but they have some sturdier clothes, a shield, spear, sabre and also a bow. They are good in field battles against weaker-medium troops.
Advantages: Good in field battles, good at defending castles/towns or siege them as a archer.
Disadvantages: Not good in fields with alot of hills and in sieges working as infantry.
Khergit lancer. (heavy cavalry/missile cavalry unit)The khergit lancer is a really great upgrading from the last tier. They uses shiny strong armour, a good shield and a heavy nice sabre. It wears a medium strong helmet and a fast horse. It also sometimes have a bow and can be working as a horse archer. They are good an ok unit at attacking castles/towns, and a good unit defending them. It is a great unit in the field. Some people might say that this is light cavalry, but I think it is eaither light heavy cavalry or very heavy light cavalry.
Advantages: Good in the field against medium-heavy troops. Good at defending and ok at attacking castles/towns.
Disadvantages: Weak against other heavy cavalry and spear units.
Khergit horse archer. (light cavalry missile unit) The khergit horse archer is really a fine unit in field battles. It can run around enemies, shooting them with arrows and then engage in melee combat. It is good at defending and attacking castles/towns too as an archer. It often wears robes, caps, sabre, shield, spear, and bow and arrows. The unit does have a fast horse too.
Advantages: Good in field battles against weaker-medium troops. Good at defending and attacking castles/towns as an archer.
Disadvantages: Weak against spear units, fast cavalry and in melee combat against heavier troops.
Khergit veteran horse archer. (light cavalry missile unit) This is the khergits special unit. It is the same as the unit above, but just better. You will probably also some rare times see this unit with throwing javelins.
Advantages: Good in field battles against weaker-medium troops. Good at defending and attacking castles/towns as an archer.
Disadvantages: Weak against spear units, fast cavalry and in melee combat against heavier troops.
Faction: Rhodoks
Colour: Cyan
Position at the map: South west.
Troop types used: Light and heavy infantry. Missile troops.
Special unit: Rhodok crowsbowman/rhodok seargent.
Description of the faction: The rhodoks is a tough people. Their troops has more hitpoints compared to the other factions. They favor spears and crowsbows. Mainly because they might be supposed to be fighing against the horse favouring khergit empire.
Description of the rhodoks units.
Rhodok tribesman. (very light infantry) The rhodok tribesman is just like any other recruit, weak, new, fresh and inexperienced. The rhodok trbiesman usually wear and use a shield, farmer clothes and forks. They are good as cannon fodder or meat shields.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Rhodok spearman. (light infantry) The rhodok spearmen should be an anti cavalry units, but it can easily get slauhtered. The unit wears a shield, medium clothes, spear and leather helmets.
Advantages: Good against weaker troops and weaker cavalry.
Disadvantages: Very weak against heavier troops and fast and heavy cavalry.
Rhodok trained spearman. (light infantry) The rhodok trained spearmen is an anti cavalry unit too. It wears a spear, some sturdier clothes and a shield. It is medium effective against cavalry, but still can’t take down the heavier troops alone with ease.
Advantages: Effective against light cavalry and other light troops.
Disadvantages: Not effective against other medium and heavy infantry.
Rhodok veteran spearman. (light/heavy infantry) The rhodok veteran spearman is much better than the rhodok trained spearman. It has some chainmail, spiked clubs, sword, shield, spear, and a shield.
Advantages: Effective against all light and medium troops.
Disadvantages: Weak against strong units and heavy cavalry.
Rhodok seargent. (heavy infantry) The rhodok seargent is really a nice unit. It is able to use a spear, sword, glaive, shield, a kettle helmet or a guard helmet and a surcoat. It is effective against all light and medium troops and is able to defeat stronger troops too.
Advantages: Good against light and medium cavalry and most other units.
Disadvantages: Even though it is the highest tier infantry from the rhodoks it still has some big troubles killing the heavy cavalry.
Rhodok crowsbowman. (light missile unit) The rhodok crowsbowman of course wears a crowsbow and bolts. It is able to wear a shield, which when shooting arrows will be protecting its back. It wears weak armour clothes. It is effective when defending or attacking castles/towns and on hills at the battle field.
Advantages: Good when on high ground like hills, castles/towns. Effective against unshielded and lesser amoured opponent.
Disadvantages: Not good in melee combat and vulnerable to cavalry attacks.
Rhodok trained crowsbowman (medium missile unit) The rhodok crowsbowman is the exact same as the rhodok crowsbowman, but just a little better and this unit wears some leather as a helmet to protect its head.
Advantages: Good when on high ground like hills, castles/towns. Effective against unshielded and lesser amoured opponent.
Disadvantages: Not good in melee combat and vulnerable to cavalry attacks.
Rhodok sharpshooter. (heavy missile unit) The rhodok sharpshooter is the rhodoks special unit. It has great shooting abilities. It is just like a sniper and its very accurate, but it fires slower than the vaegir marksman. It wears chainmail, kettle helmets, shields, and a sword for engaging in melee combat. It can be used as medium infantry too. It is very effective on high ground like hills/castes/towns.
Advantages: Good at defending and attacking casltes/towns and when on hills. It is a great supporting unit. Very effective against unshielded or no very well armoured enemies.
Disadvantages: Weak against heavier trooper and cavalry.
The end.
Kindly regards Heckani.
I think guides can be very useful so I decided to try an make one, and assembling data, facts etc.
I hope this guide will give an good overview and brief about the diffrent units and factions. This guide doesn’t includes troop trees, because you can find them so many places. Just go at the mount and blade wiki and you will find a troop tree to each faction. Besides I haven’t included everything like a nord huscarl can beat a looter, because if it can beat a mountain bandit, it can kill a looter. And of course infantry have a hard time catching cavalry etc. I hope you like it and I’m sorry for misspellings, mistakes etc. I would like to hear/read constructive critism, improvements, suggestions etc etc.
Sources: Playing the game, other guides, comparing unit stats, testing units etc. Well here it goes:
Mount and blade – Unit + Faction guide
Faction: Nords.
Colour: Yellow.
Position at the map: North.
Troop types used: Light and heavy infantry. Moderately effective archers.
Special unit: Nord huscarl.
Faction description: The nordic kingdom is meant as the vikings from the northern European lands, more precisely the Scandinavia. The nords had fiercely barbarians who believed in northern mythology. The nords favour axes, round shields and troops on foot. They too have a lot of fish to offer in their towns and villages, because they are placed at the coast. Tehir faction leader is King Ragnar and their claimant is Letwhin Far-seeker.
Description of the nordic units
Nord recruit. (very light infantry): A fresh new recruit. With not very or little experience in military warfare, the nord recruit should only be used as cannon fodder and meat shields, they aren’t good for much. They are able to wear, hatchets, 2 hand wielded axes, forks and their peasent clothes.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Nord footman. (light infantry). A great improvement from their foreigners. This unit is the only nord unit who have a change of ever wear a spear. They have moderatly protective round shields, swords and axes and wear not metal armour, but better and stronger clothes than the last tier of unit. They are light infantry, but are however able to hold a front line for a while, but they will need reinforsments in the long run. They are not recommended for anything, but the nessasary.
Advantages: Can kill very light troops and are good against shield wearing enemies.
Disadvantegs: Very weak against cavalry.
Nord trained footman. (moderatly heavy infantry)
This unit are able to hold and break a front line with some luck. They are able to wear, axes, chainmail, protective helmets, and round shields. They can however, get killed my top tier units easily.
Advantages: Good against missile troops and holding a battle line.
Disadvantages: Weak against cavalry and top tier units.
Nord warrior. (heavy infantry) As the name tells, these are warriors. A fiercy warrior ready for battle. They can hold a defense of a castle or town and are good in sieges too. They are able to wear, axes, round shields, swords and strong helmets.
Advantages: Good in castle/town battles, and can easily kill weak low tier units.
Disadvantages: Weak against cavalry and top tier units.
Nord veteran. (heavy infantry) All of the above, this unit is just better than its foriegner.
Nord huscarl. (very heavy infantry) This unit is the nords special unit. This unit is the best heavy infantry in the whole game. This is the nords special unit, able to hold a strong defense and break a strong defense. They are exellent in hand to hand combat and can kill any unit in hand to hand combat. Bewary however, these guys might use 2 hand wielded axes, and are very vulnerable to missile fire. They are able to wear, axes, throwing axes, 2 hand wielded axes, strong shields, good helmets, and strong chain and leather armour.
Advantages: Good in sieges and in hand to hand combat.
Disadvantages: slow, and vulnerable to cavalry.
Nord huntsman. (weak missile troop) These are just the same as the recruit, just with bows.
Advantages: not much, but are good against units with no shield or bad armour.
Disadvantages: very weak and extremly vulnerable to cavalry charges.
Nord archer. (moderatly missile troop) The nord archer is much better than the nord huntsman. It has a change of getting a 2 hand wielded axe, got some leather armour, but not much else. The nord archer isn’t a great archer at all, but can be used as castle/town defense or to take out weaker enemies.
Advantages: Good against weaker enemies and infantry.
Disadvantage: Weak against cavalry and don’t have much skill or strong armour.
Nord veteran archer. (moderatly effective archer) The nord veteran archer can be used efficient in castle/town defenses, in siege or in the field. It still doesn’t able to match other archers in any way, except the low tier archers.
Advantages: Good in castle/town defenses or sieges. Excellent against low tier troops.
Disadvantages: Vulnerable to cavalry and can’t match other arhcers.
Faction: Vaegirs
Colour: Green.
Position at the map: East.
Troop types used: Heavy infantry, strong archers and heavy cavalry.
Special unit: Vaegir marksman.
Faction description: The kingdom of vaegirs looks a bit russian with their looks. They prefer axes and bows. They does too like shiney armour. Their faction leader is King Yaroglek and their claimant is Prince Valdym the bastard.
Description of the vaegir units:
Vaegir recruit. (very light infantry) This unit is like any other recruit, weak, fresh and inexperienced. They should only be used as cannon fodder and/or meat shields. They are not good against anything, but they are able to kill very weak troops like looters and other recruits. The vaegir recruit tend to use.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Vaergir footman. (light infantry) This is a light infantry troop and not good for much, but however they are able to hold a front line for a while, but they will need reinforsments in the long run. They are not recommended for anything, but the nessasary. The vaegir footman tend to be wearing and using furs as armour, leather caps and helmets and spiked clubs.
Advantages: Good against weaker troops.
Disadvantages: Not good against medium-top tier units and very weak against cavalry.
Vaegir veteran. (medium heavy infantry/light cavalry) This unit got a chance of getting a horse. They are able to hold and break a front line against weaker and medium troop types. They quite often use a spiked mace and wear medium sized and strong shields. If it got a horse it can be used as light cavalry and distract the enemy for a while and might kill a few units.
Advantages: Good against low-medium tier units, and if is on a horse, good against archers too.
Disadvantages: not good armour and weak and slow horses.
Vaegir infantry. (heavy infantry) The vaegir infantry is a good and nice infantry unit. The unit often wears some quite decent armour, medium strong helmets and a sword or a spear as a weapons. It does too have medium strong shield.
Advantages: Good against all kinds of weaker troops.
Disadvantages: Weak against top tier units and calvary charges.
Vaegir guard. (heavy infantry) The vaegir guard mostly uses 2 hand wielded weapons, like a 2 hand wielded axe. Therefore they are strong in offense, but with out no shield, extremly weak when under missile fire. They wear however, strong decent armour and helmets.
Advantages: Good against armoured troops.
Disadvantages: Weak when under missile fire.
Vaegir horseman. (strong light cavalry) This unit is not at all as strong as the swadian man at arms, but however it is still a nice cavalry unit to have in your army. It wears the same as vaegir infantry, but this one is riding on a horse and the horses are unarmoured, but fast.
Advantages: Good against light troops and other light cavalry. Good for catching horse archers.
Disadvantages: Unarmoured horse, so weak against top tier end units.
Vaegir knight. (strong heavy cavalry) This unit is almost as strong as the swadian knight cavalry unit. But I would still prefer an army of swadian knights, than an army full of these. They are incredible strong, and can be used as very heavy infantry too. It is good for siege battles and in open battles. It wears 2 handed weapons, spears, swords, strong armour and a good tough shield.
Advantages: Good against almost all kind of troops.
Disadvantages: Weak against spear opponents.
Vaegir skirmisher. (light missile troop) The vaegir skirmisher is just like the footman, but is a missile unit. It sometimes throw spears, instead of using bows.
Advantages: Good against light opponents.
Disadvantages: weak, and extremly vulnerable to heavy cavalry charges.
Vaegir archer. (medium missile troop) The vaegir archer is a good arhcer. It wears a fine bow, bad armour however, but is good at shooting arrows and in volleys. It wears a 2 handed wielded axe for hand to hand combat.
Advantages: Good against light-medium strong units.
Disadvantages: Weak against heavy cavalry charges and top tier units.
Vaergir marksman. (heavy missile troop) This is the vaegirs special unit. The vaegir marksman is like a sniper. It is good at shooting, fires fast and are strong. It can also fight in hand to hand combat decent. It wears a halberd for hand to hand combat. It has some decent armour and wears a nice strong helmet.
Advantages: Good against infatry and other missile troops. Good at defending or attacking castles/towns too.
Disadvantages: Weak against cavalry charges and in hand to hand combat against heavy infantry/cavalry units.
Faction: Kingdom of Swadia.
Colour: Orange
Position at the map: Center.
Troop types used: Heavy infantry, Heavy cavalry, decent strong missile troops.
Special unit: The swadian knight.
Faction description: The swadian are a rich and powerful faction. They are probably meant to be a faction from the middle of Europe somewhere. They favor swords, lances, morningstars, heavy cavalry and crowsbows. It have been told that the swadians once ruled over calradia, but now they are torn apart and have lost it’s iron grip over Calradia.
Description of the swadian units:
Swadian recruit. (very light infantry) The swadian recruit are just like any other recruit. Weak, inexperienced and not very well armoured or skilled in anything. They are however able to beat looters, peasents and other recruits. They often wears their farmer tools, a sword or fighting/military picks as a weapon.
Advantages: None, except good for cannon fodder or meat shields.
Disadvantages: Bad against almost everything.
Swadian militia. (light infantry/light crowsbowmen) The swadian militia got a chance of getting a crowsbow. They are much better than the swadian recruit. They can fight and kill weaker troops like looters, mountain bandits, and other light infantry and very light infantry. They are not recommended to be used as a last hope or defense. And they should not be used against tough enemies. They wear padded cloth, a decent helmet, and uses swords, crowsbows and fighting/military picks.
Advantages: Good against light and very light troops.
Disadvantages: Weak against tougher enemies and cavalry.
Swadian footman. (strong light infantry) The swadian footman is still a light infantry. But they can hold and break a battle line when demanded. They can easily kill light troops and they can take up a fight against tougher enemies if they are just a little outnumbering them. They usually wear sturdy leather amour, uses swords, shields, and wear decent strong helmets.
Advantages: Good against light and medium troops.
Disadvantages: Weak against cavalry and strong enemies.
Swadian infantry. (heavy infantry) The swadian infantry unit is good at besieging castle and towns and defending them. They also do formiddable in open field combat. They wears alot of chainmail, metal helmets, swords, fighting/military picks and kite shields. They are truly a dangerous enemy to face.
Advantages: Strong vs weaker and medium troops. Good in sieges and at defending castles/towns.
Disadvantages: It has some troubles beating top tier units and it is vulnerable to cavalry charges.
Swadian seargent. (heavy infantry) The swadian seargent infantry unit is the same as the swadian infantry, just better in every way. It often wears coat of plates and morning stars too.
Advantages: Strong vs weaker and medium troops. Good in sieges and at defending castles/towns.
Disadvantages: It has some troubles beating top tier units and it is vulnerable to cavalry charges.
Swadian knight. (very heavy cavalry) This is the swadians special unit. The swadian knight is a very powerful unit. It has strong armour, strong helmets, sometimes a strong armoured horse too, otherwise it has a fast horse. They usually uses morning stars, lance, or a sword as a weapon. It wears tough strong armour and good strong helmets and a nice strong shield. Even when they are dismounted they can function as excellent infantry and they will be almost as powerful as the nord huscarl. They are good in sieges and defending castles/towns as well. It is extremly dangerous in cavalry charges and in general open field battles.
Advantages: Good in sieges of castles/towns and in open field battles. Good against almost all units, and especially agaisnt archers.
Disadvantages: Not as useful at maps with alot of hills though. It is slow on foot too.
Swadian skirmisher. (very light missile unit) the swadian skirmisher is not very strong, but is a missile unit and can therefore still be very useful. It wears weak armour and uses a crowsbow as a weapon. It has a decent strong helmet though.
Advantages: Good against light opponents.
Disadvantages: weak, and extremly vulnerable to heavy cavalry charges.
Swadian crowsbowman. (light missile unit) the swadian crowsbowman is not good for much, except guarding castles/towns and attacking them. If however they are used on open ground, they should definitely not engage in melee combat at all cost. They should be kept on high ground and be working as a supporting unit, who gives cover -and support fire.
Advantages: Good against unshielded and weaker troops.
Disadvantages: Not good in hand to hand combat and very vulnerable to cavalry attacks.
Swadian sharpshooter. (medium/heavy missile unit) the swadian sharpshooter, is just like a sniper, it is pretty good at hitting its target, and is really not a unit you can go wrong with. It wears some nice chainmail, a decent strong helmet, and a sword for backup, if it comes in hand to hand combat. It is very good at attacking and defending castles/towns.
Advantages: Good at defending and attacking castles/towns. Good against unshielded troops and as a support troop.
Disadvantages: Weak against cavalry charges. Not so strong in hand to hand combat.
Faction: Khergits
Colour: Pink
Position at the map: South.
Troop types used: Very light infantry,very light cavalry, light cavalry and heavy cavalry.
Special unit: Khergit veteran horse archer.
Description of the Khergit faction. The khergits are meant as being a faction from the eastern lands in Asia, like from Mongolia. They favor horses and are the only faction in the game, who uses horse archers.
Description of the khergit units.
Khergit tribesman. (very light infantry/archer/very light missile cavalry) The khergit tribesman has a chance of getting a horse, but else they are just like any other recruits. They do usually wear weak farmer clothes, a club, and no helmet. They sometimes use bow and arrows however.
Advantages: None at all, except decent against looters and other recruits.
Disadvantages: Very weak and not good for much.
Khergit skirmisher. (light missile cavalry) The khergit skirmisher uses a spear, bow and an unamoured and horse. They do also have a round shield and a cap or other clothes to protect their heads.
Advantages: Good against unshielded and weak units.
Disadvantages: Not good in sieges or in fields with alot of hills.
Khergit horseman. (light missile cavalry) The khergit horseman still uses a cap or other clothes to protect their heads, but they have some sturdier clothes, a shield, spear, sabre and also a bow. They are good in field battles against weaker-medium troops.
Advantages: Good in field battles, good at defending castles/towns or siege them as a archer.
Disadvantages: Not good in fields with alot of hills and in sieges working as infantry.
Khergit lancer. (heavy cavalry/missile cavalry unit)The khergit lancer is a really great upgrading from the last tier. They uses shiny strong armour, a good shield and a heavy nice sabre. It wears a medium strong helmet and a fast horse. It also sometimes have a bow and can be working as a horse archer. They are good an ok unit at attacking castles/towns, and a good unit defending them. It is a great unit in the field. Some people might say that this is light cavalry, but I think it is eaither light heavy cavalry or very heavy light cavalry.
Advantages: Good in the field against medium-heavy troops. Good at defending and ok at attacking castles/towns.
Disadvantages: Weak against other heavy cavalry and spear units.
Khergit horse archer. (light cavalry missile unit) The khergit horse archer is really a fine unit in field battles. It can run around enemies, shooting them with arrows and then engage in melee combat. It is good at defending and attacking castles/towns too as an archer. It often wears robes, caps, sabre, shield, spear, and bow and arrows. The unit does have a fast horse too.
Advantages: Good in field battles against weaker-medium troops. Good at defending and attacking castles/towns as an archer.
Disadvantages: Weak against spear units, fast cavalry and in melee combat against heavier troops.
Khergit veteran horse archer. (light cavalry missile unit) This is the khergits special unit. It is the same as the unit above, but just better. You will probably also some rare times see this unit with throwing javelins.
Advantages: Good in field battles against weaker-medium troops. Good at defending and attacking castles/towns as an archer.
Disadvantages: Weak against spear units, fast cavalry and in melee combat against heavier troops.
Faction: Rhodoks
Colour: Cyan
Position at the map: South west.
Troop types used: Light and heavy infantry. Missile troops.
Special unit: Rhodok crowsbowman/rhodok seargent.
Description of the faction: The rhodoks is a tough people. Their troops has more hitpoints compared to the other factions. They favor spears and crowsbows. Mainly because they might be supposed to be fighing against the horse favouring khergit empire.
Description of the rhodoks units.
Rhodok tribesman. (very light infantry) The rhodok tribesman is just like any other recruit, weak, new, fresh and inexperienced. The rhodok trbiesman usually wear and use a shield, farmer clothes and forks. They are good as cannon fodder or meat shields.
Advantages: Nothing, but are able to beat looters and other recruits.
Disadvantages: Bad against almost everything and is especially vulnerable to missile fire and cavalry charges.
Rhodok spearman. (light infantry) The rhodok spearmen should be an anti cavalry units, but it can easily get slauhtered. The unit wears a shield, medium clothes, spear and leather helmets.
Advantages: Good against weaker troops and weaker cavalry.
Disadvantages: Very weak against heavier troops and fast and heavy cavalry.
Rhodok trained spearman. (light infantry) The rhodok trained spearmen is an anti cavalry unit too. It wears a spear, some sturdier clothes and a shield. It is medium effective against cavalry, but still can’t take down the heavier troops alone with ease.
Advantages: Effective against light cavalry and other light troops.
Disadvantages: Not effective against other medium and heavy infantry.
Rhodok veteran spearman. (light/heavy infantry) The rhodok veteran spearman is much better than the rhodok trained spearman. It has some chainmail, spiked clubs, sword, shield, spear, and a shield.
Advantages: Effective against all light and medium troops.
Disadvantages: Weak against strong units and heavy cavalry.
Rhodok seargent. (heavy infantry) The rhodok seargent is really a nice unit. It is able to use a spear, sword, glaive, shield, a kettle helmet or a guard helmet and a surcoat. It is effective against all light and medium troops and is able to defeat stronger troops too.
Advantages: Good against light and medium cavalry and most other units.
Disadvantages: Even though it is the highest tier infantry from the rhodoks it still has some big troubles killing the heavy cavalry.
Rhodok crowsbowman. (light missile unit) The rhodok crowsbowman of course wears a crowsbow and bolts. It is able to wear a shield, which when shooting arrows will be protecting its back. It wears weak armour clothes. It is effective when defending or attacking castles/towns and on hills at the battle field.
Advantages: Good when on high ground like hills, castles/towns. Effective against unshielded and lesser amoured opponent.
Disadvantages: Not good in melee combat and vulnerable to cavalry attacks.
Rhodok trained crowsbowman (medium missile unit) The rhodok crowsbowman is the exact same as the rhodok crowsbowman, but just a little better and this unit wears some leather as a helmet to protect its head.
Advantages: Good when on high ground like hills, castles/towns. Effective against unshielded and lesser amoured opponent.
Disadvantages: Not good in melee combat and vulnerable to cavalry attacks.
Rhodok sharpshooter. (heavy missile unit) The rhodok sharpshooter is the rhodoks special unit. It has great shooting abilities. It is just like a sniper and its very accurate, but it fires slower than the vaegir marksman. It wears chainmail, kettle helmets, shields, and a sword for engaging in melee combat. It can be used as medium infantry too. It is very effective on high ground like hills/castes/towns.
Advantages: Good at defending and attacking casltes/towns and when on hills. It is a great supporting unit. Very effective against unshielded or no very well armoured enemies.
Disadvantages: Weak against heavier trooper and cavalry.
The end.
Kindly regards Heckani.
In Mount&Blade, the player will generally rely upon their war party to carry fights that they and their heroes alone would not be capable of handling. Understanding the differences between the troops they can recruit and train, and how to command them to gain their fullest benefit, is the key to success as a military commander. This article compares only the top-tier versions of each type of. Nov 14, 2014 I show you how to change and edit/mod your item and troop stats/values:) more tricks make sure you watch https://www.youtube.com/watch?v=iFEeUZfc-aM. Persistent Troop Identities Dev 21 points 3 years ago Swadia barely has light cavalry, the lowest tier cavalry (Man-At-Arms) can spawn with either a hunter or a warhorse. Meanwhile, Sarranid Horsemen are 100% light cavalry and even Mamelukes can spawn on unarmoured horses, whereas Knights are on 100% armoured horses and have stronger armour. Jan 22, 2014 Mount & Blade: Warband. As well, depending on the total number of troops in a battle, some eligible fighters will not spawn into battle until and unless they are called in as reinforcements. Jan 22, 2014 @ 10:02am Originally posted.
Mount And Blade Warband Upgrade Troops
Mount & Blade: Warband is an extension to its stand-alone predecessor Mount & Blade. It’s predecessor Mount & Blade is an action role-playing video game. Due to the fierce popularity of its predecessor, the developers decided to release an extension to the game. Cutentr osx 0.3.2 a native ntr streaming client for mac.
Mount & Blade: Warband is developed by TaleWorlds Entertainment and published collectively by TaleWorlds Entertainment, Paradox Interactive, and Koch Media. The game was initially released on 30 March 2010. It is currently available for PlayStation 4, Xbox One, Android, Microsoft Windows, Linux, macOS, and Macintosh operating systems.
Gameplay:
In this extension, the developers have added the Multiplayer option. A few new storylines have been introduced in the game too. The graphics and the user-interface of the game have been reworked and improved. The combat animations have been reanimated.
Mount & Blade: Warband Multiplayer:
The new multiplayer mode which has been introduced to the game removes all the RPG(Role-playing game) and map components from the single-player mode and focuses on direct combat between players. Up to 200 people can play a multiplayer match together at once depending on the number of factions selected. The multiplayer character cannot be upgraded. The Multiplayer mode includes Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege.
Mount And Blade Warband Strategy Guide
Key Features of Mount & Blade: Warband
The game is quite engaging and entertaining. It is an absolute gem for people who like playing strategy games and action role-playing games.
Here are some of the amazing features the game offers to its players:
Here are some of the amazing features the game offers to its players:
- The graphics have been improved.
- New models and high-quality textures have been added to the game.
- Multiplayer battle with up to 200 players, splitting into two teams depending on the number of factions.
- The game mechanics have been reworked and improved.
- You can now pick any projectile from the battlefield and use it as a munition.
- The combat system has been improved. Motion-captured animations have been added to the game.
How to Enable Cheats:
To use cheats and console commands, you first have to make few changes to the game. You need to make few changes to the game settings, which will allow you to enter cheats.
To enable cheats, first, start the game. Before you click on the Play button, browse to Configure. You will see a lot of options, click on Game and check the box which says Enable Cheats.
Dfx plus version 11 serial number. and voila! That’s it. You have now successfully enabled cheats. You can also disable the cheats the same way you have enabled them.
Also Check Easy Things To Draw
![Mount And Blade Warband Spawn Troops Mount And Blade Warband Spawn Troops](https://www.pcgamesn.com/wp-content/uploads/2020/03/bannerlord-cheats.jpg)
Mount & Blade: Warband Cheats and Console Commands:
Before you start using cheats, you should be aware of the fact that once you have enabled cheats you will stop gaining Steam Achievements. However, you can always disable cheats if you want to start gaining achievements.
Below is a comprehensive list of cheats and console commands which you can use to enrich your gameplay experience. Read the description of the command before you use it.
Below is a comprehensive list of cheats and console commands which you can use to enrich your gameplay experience. Read the description of the command before you use it.
Conole Command/Cheat | Effect |
---|---|
Ctrl + ~ (then type in 'cheatmenu' no ') | Activate Cheat Menu (allows for a multitude of cheats including adding items and improving relations[also some debug features]) |
CTRL+F5 | AI takes over you character in battles |
CTRL+H | Completely heals you |
CTRL+Shift+H | Completely heals your horse |
CTRL+F3 | Damage yourself |
Ctrl + ~ (then type in 'nocheatmenu' no ') | Deactivate Cheat Menu |
Ctrl + space | Fast Forward waiting at map |
CTRL+X | Gives experience to the selected party member |
CTRL+X | Gives you 1000 XP in the character screen |
CTRL+W | Greatly increases all of your weapon proficiencies |
CTRL+X | In the inventory it gives you 1000 Gold |
Ctrl+Alt+F4 | Knock unconscious all enemy troops |
Ctrl+Shift+F4 | Knocks out all enemies zoomed into. (Holding shift and looking at) |
Ctrl+Shift+F6 | Knocks out all of your troops |
Ctrl+F6 | Knocks out one of your troops |
CTRL+F4 | Knocks unconcious an enemy after a number of presses |
CTRL+T | Let's you see everything except hideouts on the World Map |
Ctrl + L | Level Up |
CTRL+Left Click | On the World Map, teleports your party to where you click |
CTRL + F9 | Slow Motion (Press again to turn on or off) |
Ctrl + F11 | Stop the time at battle |
Ctrl + Left Click | Upgrade all available units to that path. |
![And And](https://media.moddb.com/images/articles/1/248/247426/auto/crates.png)
Note: Do not use multiple cheats & commands at once as it may result in crashing the game. Make sure you take a backup of the game files before you start using cheats.